QIRAVELOCHARTROOM DERBY / TABLETOP GUIDE

CHARTROOM DERBY / THE RULEBOOK

Open the component cabinet.

A visual inventory of the pieces that carry the story.

Boats and buoys

Four distinct boat tokens give two to four crews an easy way to recognise their places. The starting buoys separate those positions without granting a hidden colour advantage.

A miniature is also a marker. Leave room around the route so the boat’s position stays clear even when the table admires the sculpted detail.

Cards and markers

The catch deck contains the Anchor, Comet and Drift families. Scatter events use a shared marker to show an active condition, while the Bonus Dock holds its limited choices in the open.

Keep the written instruction attached to the action it causes. Decorative artwork supplies atmosphere; the rule on the card determines the move.

Chips and the closing lamp

Visible score coins and bonus chips are counted at the end, once the last boat reaches the Trophy Lamp. Their marked values matter; the illustration alone does not assign a number.

The images in this edition depict a fictional tabletop concept. They are not a product listing, and no boxed set is offered for sale here.