QIRAVELOCHARTROOM DERBY / TABLETOP GUIDE

CHARTROOM DERBY / THE QIRAVELO EDITION

Gather your crew.Follow the harbour.

Choose a boat, read a catch and share the next turn. Chartroom Derby brings two to four crews around one visible route, with the original Anchor, Comet and Drift cards.

A captain with a colourful miniature harbour board and four boats
At one tableFour boats.
One shared adventure.
PLAYERS2–4 crews
THE BOARDSix visible zones
THE DECKAnchor · Comet · Drift
THE FORMATTabletop concept

THE ROUTE AT A GLANCE

Every stop has
a clear job.

01

Choose a starting buoy

Take a different boat and a separate starting position. Colour identifies your crew; it grants no extra ability.

Read this rule ↗
02

Follow the marked space

Roll, move and draw only when instructed. Finish the complete action before another boat begins.

Read this rule ↗
03

Read the catch or event

Resolve Anchor, Comet or Drift in full. A Scatter event is shared and its active marker stays in view.

Read this rule ↗
04

Finish at the Trophy Lamp

Wait for the last boat, then count marked coins and bonus chips openly.

Read this rule ↗
An illustrated six-zone harbour board with boats and docks
Catch spacesDraw when the board asks.
Bonus DockLand exactly. Choose once.
Final berthCount when all boats arrive.

THE ORIGINAL CATCH FAMILIES

A small card.
A different moment.

The three families do different things. Read the instruction to the end before moving a piece or taking a chip. Their names do not stand for invented fixed point values.

Open the catch deck
Anchor Catch illustrated tabletop card
CATCH / 01

Anchor Catch

Take a calm score chip. Keep the chip visible so everyone can follow the result of the card.

Comet Catch illustrated tabletop card
CATCH / 02

Comet Catch

Make a short extra move while keeping the route’s final conditions in place.

Drift Catch illustrated tabletop card
CATCH / 03

Drift Catch

Choose a safe harbour point or a possible extra token after reading the whole instruction.

THE SCATTER LANE

The water changes
for everyone.

Reveal one event, read it aloud and place its marker in the centre. The condition remains active until a Bonus Dock or lighthouse route space clears it.

Fog Bank

Pause every boat at the next open buoy, then choose a new reading order.

Big Wave

Move every token one route mark and draw one shared response card.

Bright Gull

Trade one visible score chip for a look ahead at the Bonus Dock.

A miniature boat, sculpted waves, fog and a golden gull

OPEN THE COMPONENT CABINET

Small pieces.
A readable table.

The artwork gives the harbour its character. The marked spaces and printed instructions explain what each piece does.

Pick a boat you can recognise.

Pick a boat you can recognise.

Keep each token and its current position visible. Say the boat’s name as well as its colour.Take a closer look ↗
Know what a stop opens.

Know what a stop opens.

A visit to the Bonus Dock needs an exact landing. Passing it does not collect an option.Take a closer look ↗
Leave the score in view.

Leave the score in view.

Keep coins, bonus chips and active markers where the entire table can follow the round.Take a closer look ↗

A PRECISE ARRIVAL

Land on the dock.
Choose one action.

Select one displayed option, apply it and return the unused pieces. A dock visit is a limited choice, not a chain of exchanges.

Complete the instruction before the next crew begins. If a choice is unclear, keep the card in view and read it together.

Read the dock chapter
DOCK OPTION / 01

Fresh Lure

Refresh one card in the hand and finish the update.

DOCK OPTION / 02

Gold Cup

Keep a score chip visible for the final count.

DOCK OPTION / 03

Route View

Look ahead to the next marked harbour zone.

DOCK OPTION / 04

Quiet Pass

Skip a Scatter read and help another crew.

A golden Trophy Lamp at the final harbour berth

THE FINAL BERTH

Count together.
Remember the round.

Wait for the final boat at the Trophy Lamp. Leave all tokens on the route and count the marked coins and bonus chips openly beside the board.

What if a point is unclear?

Use the original clear-table rule: reread the instruction together and calmly replay the uncertain action.

How does the story close?

The crew with the most points names the day’s fictional derby catch. Mention a useful choice before packing the pieces away.

Open the final tally

BEFORE THE FIRST ROLL

Know the format.

Qiravelo is an illustrated guide to the original Chartroom Derby concept. There is no replacement digital round or invented points calculator.

Reading a round
Is Chartroom Derby a browser game?

This concept is an illustrated tabletop guide, as in its original reference. It does not contain a playable digital simulation or an automated scoring system.

Can I buy the board shown here?

No physical set is offered for sale. The images depict a fictional harbour game and are used to explain its setting and components.

Do the new illustrations change the rules?

No. Anchor, Comet, Drift, the Scatter examples, exact Bonus Dock arrival and the Trophy Lamp tally keep their original roles.

Does the website record a tabletop result?

No. Count the marked pieces in view after the final boat arrives. This guide does not collect player names or maintain a table leaderboard.